Learning List
A semi-prioritized list of things I want to learn about.
- Gearing mechanisms. Saw this video with LEGO with various mechanical principles like a Schmidt Coupling which seems really cool.
- Flutter. This is really the mobile framework Iโm most interested in, and rather than trying to pick up bits and pieces here and there, I need to do a proper deep-dive on it.
- React Native. Iโve worked with Flutter but itโd be neat to see the pros and cons to another mobile framework.
- Dermatomyositis.
- Financial reports, particularly ones issued by charities. How do I read these? How can I see that my donation is getting put to good use?
- Data Flow Diagrams (DFDs). I need to know how to properly draw these. There are specific symbols used to indicate certain things. This is important for threat modeling
- unique_ptr/shared_ptr/weak_ptr
- Modding games like Dark Souls III, Sekiro, and Elden Ring. I have an idea
where the lights in my room change colour based on my health, but Iโll need to
hook into something to get that information. Maybe I start watching memory
addresses? Can I write out health to the log file? What about death events?
- This article shows how to find the playerโs information in memory using Cheat Engine. Maybe I can use this.
- I can then automate this. Itโs probably easiest to do it through Home Assistant since itโd just be a RESTful API call.
Completedโ
- JavaScript Modules. Whatโs the difference between ESM, CommonJS, and UMD? Are there other types of modules? What is a module, anyway?